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/**
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 * @license
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 * Copyright Google Inc. All Rights Reserved.
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 *
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 * Use of this source code is governed by an MIT-style license that can be
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 * found in the LICENSE file at https://angular.io/license
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 */
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import { ChangeDetectorRef, ComponentRef, DebugElement, ElementRef, NgZone } from '@angular/core';
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/**
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 * Fixture for debugging and testing a component.
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 *
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 * @stable
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 */
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export declare class ComponentFixture<T> {
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    componentRef: ComponentRef<T>;
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    ngZone: NgZone | null;
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    private _autoDetect;
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    /**
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     * The DebugElement associated with the root element of this component.
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     */
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    debugElement: DebugElement;
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    /**
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     * The instance of the root component class.
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     */
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    componentInstance: T;
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    /**
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     * The native element at the root of the component.
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     */
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    nativeElement: any;
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    /**
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     * The ElementRef for the element at the root of the component.
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     */
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    elementRef: ElementRef;
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    /**
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     * The ChangeDetectorRef for the component
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     */
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    changeDetectorRef: ChangeDetectorRef;
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    private _renderer;
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    private _isStable;
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    private _isDestroyed;
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    private _resolve;
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    private _promise;
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    private _onUnstableSubscription;
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    private _onStableSubscription;
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    private _onMicrotaskEmptySubscription;
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    private _onErrorSubscription;
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    constructor(componentRef: ComponentRef<T>, ngZone: NgZone | null, _autoDetect: boolean);
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    private _tick(checkNoChanges);
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    /**
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     * Trigger a change detection cycle for the component.
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     */
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    detectChanges(checkNoChanges?: boolean): void;
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    /**
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     * Do a change detection run to make sure there were no changes.
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     */
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    checkNoChanges(): void;
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    /**
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     * Set whether the fixture should autodetect changes.
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     *
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     * Also runs detectChanges once so that any existing change is detected.
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     */
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    autoDetectChanges(autoDetect?: boolean): void;
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    /**
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     * Return whether the fixture is currently stable or has async tasks that have not been completed
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     * yet.
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     */
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    isStable(): boolean;
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    /**
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     * Get a promise that resolves when the fixture is stable.
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     *
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     * This can be used to resume testing after events have triggered asynchronous activity or
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     * asynchronous change detection.
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     */
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    whenStable(): Promise<any>;
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    private _getRenderer();
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    /**
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      * Get a promise that resolves when the ui state is stable following animations.
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      */
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    whenRenderingDone(): Promise<any>;
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    /**
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     * Trigger component destruction.
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     */
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    destroy(): void;
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}
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