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   <header>
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    <identifier>oai:pumaoai.isti.cnr.it:cnr.isti/cnr.isti/2015-A2-006</identifier>
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    <datestamp>2015-03-23</datestamp>
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   </header>
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   <metadata>
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     <oai_dc:dc xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/        http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
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      <dc:title>Virtual immersive environments for underwater archaeological exploration</dc:title>
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      <dc:creator>Magrini, Massimo</dc:creator>
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      <dc:creator>Pascali, Maria Antonietta</dc:creator>
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      <dc:creator>Reggiannini, Marco</dc:creator>
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      <dc:creator>Salvetti, Ovidio</dc:creator>
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      <dc:creator>Tampucci, Marco</dc:creator>
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      <dc:subject>Underwater Cultural Heritage</dc:subject>
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      <dc:subject>Image-based Modelling and 3D Reconstruction</dc:subject>
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      <dc:subject>Underwater Optical and Acoustic Data Processing</dc:subject>
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      <dc:subject>Virtual Environment</dc:subject>
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      <dc:subject>info:eu-repo/classification/acm/I.2.9 ARTIFICIAL INTELLIGENCE. Robotics</dc:subject>
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      <dc:subject>info:eu-repo/classification/acm/I.2.10 ARTIFICIAL INTELLIGENCE. Vision and Scene Understanding</dc:subject>
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      <dc:subject>info:eu-repo/classification/acm/I.4.8 IMAGE PROCESSING AND COMPUTER VISION. Scene analysis</dc:subject>
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      <dc:subject>info:eu-repo/classification/acm/I.3.7 COMPUTER GRAPHICS. Three-Dimensional Graphics and Realism</dc:subject>
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      <dc:description>In this paper we describe a system designed for the fruition of underwater archaeological sites. It is under development in the ARROWS project (end August 2015, funded by the European Commission), along with other advanced technologies and tools for mapping, diagnosing, cleaning, and securing underwater and coastal archaeological sites. The main objective is to make easier the management of the heterogeneous set of data available for each underwater archaeological site (archival and historical data, 3D measurements, images, videos, sonograms, georeference, texture and shape of artefacts, others). All the data will be represented in a 3D interactive and informative scene, making the archaeological site accessible to experts (for research purposes, e.g. classification of artefacts by template matching) and to the general public (for dissemination of the underwater cultural heritage).</dc:description>
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      <dc:publisher>SCITEPRESS - Science and Technology Publications</dc:publisher>
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      <dc:contributor>Igor Gurevich, Heinrich Niemann, Ovidio Salvetti and Bernd Radig</dc:contributor>
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      <dc:relation>info:eu-repo/grantAgreement/EC/FP7/308724/EU/ARchaeological RObot systems for the World's Seas/ARROWS</dc:relation>
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      <dc:date>2015</dc:date>
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      <dc:type>info:eu-repo/semantics/conferenceObject</dc:type>
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      <dc:identifier>http://puma.isti.cnr.it/dfdownloadnew.php?ident=cnr.isti/cnr.isti/2015-A2-006</dc:identifier>
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      <dc:language>en</dc:language>
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      <dc:source>In: IMTA 2015 - 5th International Workshop on Image Mining. Theory and Applications (Berlin, Germany, 11-14 March 2015). Proceedings, pp. 53 - 57. Igor Gurevich, Heinrich Niemann, Ovidio Salvetti and Bernd Radig (eds.). SCITEPRESS - Science and Technology</dc:source>
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      <dc:relation>info:eu-repo/semantics/altIdentifier/isbn/978-989-758-094-9</dc:relation>
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      <dc:format>application/pdf</dc:format>
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      <dc:rights>info:eu-repo/semantics/restrictedAccess</dc:rights>
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